School of Motion – Rive Academy Volume 2 Free Download
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School of Motion – Rive Academy Volume 2 is a professional-level online training course designed to help motion designers, animators, and UI/UX designers master Rive, the real-time animation tool used for creating interactive and dynamic animations for apps, games, and web platforms. This is the second volume in the Rive Academy series, following Volume 1 which covers the basics. Volume 2 dives deep into advanced animation workflows, state machines, interactivity, and real-world production techniques.
Below is a detailed breakdown of the course:
Rive Academy Volume 2 focuses on building responsive, interactive, and production-ready motion systems using Rive. While Volume 1 teaches the fundamentals—like the interface, timeline, keyframes, and basic character rigging—Volume 2 is where students start creating dynamic, interactive motion design integrated into real products.
The course is built in collaboration with the Rive team themselves, ensuring that it’s both up-to-date and technically accurate.
What You’ll Learn
1. Advanced Animation Concepts
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Deep dive into Rive’s keyframe system, interpolation, and animation blending.
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Using nested animations and component hierarchies to create reusable motion logic.
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Understanding advanced curve manipulation for precise timing and fluid movement.
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Optimizing animation playback and responsiveness for mobile and web.
2. Working with State Machines
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A large portion of Volume 2 is devoted to Rive’s State Machine, which is the backbone of interactive animation.
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Learn how to create complex logic flows where animations react to user input.
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Build conditional animation transitions—like character reactions, button feedback, and UI hover effects.
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Create looping and interruptible animations, essential for games or apps with continuous user interaction.
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Connect triggers, booleans, and number inputs to create intelligent behavior without writing code.
3. Interactivity and Logic
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Learn to design real-time reactive animation systems that change based on user behavior.
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Master event-driven animation—where clicks, swipes, and touches trigger specific actions.
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Combine artistic animation principles (timing, anticipation, easing) with interactive feedback systems.
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Integrate Rive animations into live apps or websites via APIs or frameworks like Flutter, React, and Unity.
4. Rigging and Constraints
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Advanced rigging techniques using constraints, deformers, and bones.
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Create highly flexible rigs for UI icons, game characters, or interactive mascots.
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Set up inverse kinematics (IK) for realistic character or object motion.
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Build rigs that allow for dynamic deformations—for example, squashing/stretching effects based on input.
5. Real-World Projects
Students will complete multiple production-level projects:
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Interactive Character Animation: A mascot that responds to hover, click, or tap gestures.
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Dynamic UI Elements: Buttons, toggles, loaders, and menu icons with smart motion feedback.
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Reactive Motion Graphics: Abstract shapes or logos that respond to audio, mouse movement, or variables.
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Mini Game Prototype: A fully functional, animated interaction system using Rive state machines.
Each project includes step-by-step walkthroughs, downloadable assets, and implementation examples (for web, mobile, and game engines).
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Motion Designers: Looking to transition from traditional keyframe animation (After Effects) to real-time animation.
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UI/UX Designers: Who want to enhance app interfaces with responsive motion design.
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Developers & Game Designers: Interested in integrating Rive animations directly into codebases.
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Interactive Artists: Who want to blend storytelling, motion, and real-time control.
Course Format
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Instructor-led videos: Each module is taught by industry professionals from School of Motion and Rive.
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Project files included: Every lesson includes the
.rivsource files and assets. -
Assignments: Hands-on exercises that challenge you to apply the concepts.
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Quizzes and checkpoints: To reinforce learning before progressing.
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Community access: Direct access to a private forum and School of Motion’s Discord community for peer reviews and feedback.
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Certificate: Upon completion, you receive an official School of Motion + Rive Academy certificate.
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Rive Animation & Rigging
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State Machines
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Constraints & Bones
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Event Triggers & Logic
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Interactive UI Motion
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Integrating Rive Animations with Flutter / React / Unity
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Real-time Optimization Techniques
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Animation System Debugging
Outcome
By the end of Rive Academy Volume 2, students are expected to:
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Build fully interactive, production-ready animation systems.
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Implement Rive animations in apps and games.
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Think like both an animator and a systems designer—merging art and logic.
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Create responsive designs that enhance UX through motion.
This course transforms traditional animators into real-time motion designers capable of creating smart, living interfaces—a vital skill for the future of motion in digital products.
School of Motion – Rive Academy Volume 2 Free Download
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