FlippedNormals – Sci-Fi Game Environment in Blender & UE4 Free Download
AD
The tutorial provides 27+ hours of real-time content across 91 videos, walking you through the full pipeline from Blender modeling to level design and lighting inside Unreal Engine 4
Ideal for beginners to intermediate artists, it emphasizes studio workflows with every hotkey and step shown live—no timelapses
🧰 What You’ll Learn
-
Hard-surface modeling of reusable modules like panels, pipes, vents, consoles, and corridors.
-
Proper setup of weighted normals and clean UV packing for game-ready assets
2. Creating Trim Sheets & Atlas Textures
-
Learn how to create tileable trim sheets and texture atlases to add detail while conserving texture space.
-
Supports reuse across multiple modules via Substance Designer & Painter
-
Standard workflow: bake high-poly details into low-poly models using Marmoset Toolbag or Blender, preserving sculpted fidelity in real-time games
4. Texturing in Substance Painter & Designer
-
Generate professional PBR textures including base color, metalness, roughness, normals, emissive.
-
Learn to build materials from trim sheets and procedural layers for visual variety
-
Import Blender assets, add foliage from UE Marketplace, assemble scene with modular snapping, and apply materials.
-
Set up lighting workflows—in some cases dynamic lighting or DFAO-based static indirect lighting—and post-processing effects such as LUTs and sharpening
💾 Course Details
-
Duration: 27h 36m total video content
-
Files Included: 12.7 GB of source files: blocking, models, tileable materials, decal atlases, UV-mapped models, texturing packs, lighting and final scenes
-
Licenses: Personal license priced at $29.99, commercial license at $299.99
-
Software Covered: Blender, Substance Painter, Substance Designer, Unreal Engine 4, and Marmoset Toolbag
👤 Target Audience
-
Beginner-to-intermediate 3D artists with familiarity in Blender, Painter, Designer, and UE4
-
Ideal for those building portfolios or entering environment/game art pipelines
-
Visual learners who prefer real-time walkthroughs over fast-forwarded editing
🔍 Real-World Context
Environment artists like François Larrieu often use similar techniques: modular block design, precise pivot setup, asset baking, trim sheets for detail, mesh snapping in engine, and LUT-based post-processing—all aligning with the course methodology
✅ Strengths & Considerations
| Strengths | Notes |
|---|---|
| Full, un-timelapsed workflow with hotkeys | Great for learning foundational professional habits. |
| Modular, tileable workflow for efficient scene building | Optimized for scale and performance. |
| Low cost for long-format tutorials + project files | Great value if you’re committed to production-style learning. |
| Blend-to-UE4 integration with total pipeline clarity | Covers modeling, UVs, baking, textures, level design, lighting, and effects. |
What it doesn’t include: Unreal Engine 5 updates, stylized fantasy aesthetics, or purely cinematic lighting setups (some of which may be in newer UE5-based courses like “Creating Sci‑Fi Environments for Games”)
📝 Summary
This FlippedNormals tutorial is a highly practical, studio-grade course that teaches you how professional environment artists build modular sci-fi interior scenes. With over 27 hours of real-time instruction covering modeling, UV mapping, baking, texturing, and Unreal Engine lighting, it equips you with a full production pipeline—from first blockout to a visually polished, optimized game-ready scene.
Let me know if you want breakdowns of specific lessons—like trim-sheet workflows, UE4 lighting techniques, or terrain assembly tips.
FlippedNormals – Sci-Fi Game Environment in Blender & UE4 Free Download
https://pixeldrain.com/u/TwG9GkqS
Those who sell pirated content are losers.
If you’re paying for pirated content, you’re the biggest loser.
Please read the faq/” style=”color: #0077cc; text-decoration: none; font-weight: 600;”>faq if you need basic help.
Use VPN &
FDM if you have download problems.
AD














What do you think?
Show comments / Leave a comment