Learn Squared – Interior Concept Design with Nick Stath Free Download
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The Interior Concept Design course from Learn Squared, taught by concept artist and architect Nick Stath, is one of the most complete training programs for anyone who wants to design cinematic interiors using a hybrid 2D and 3D pipeline. The entire course offers more than 10 hours of structured training, split across over a hundred lessons, and includes downloadable working files so students can follow along exactly.
Below is a detailed, in-depth overview of everything included, what you learn, how the workflow works, and why this course is highly regarded among concept artists, environment designers, filmmakers, and architects.
What This Course Teaches
The core goal is simple:
Learn to design believable, cinematic interior spaces using architecture principles, concept art workflows, and 3D world-building techniques.
Nick guides you through the entire process of designing a professional interior concept from scratch. The training is structured into five major stages.
1. Ideation and Concept Direction
This is where the project is born. Nick starts with three different design briefs, letting you choose the one that resonates with your personal taste:
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A polished sci-fi habitat
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A mid-century modern apartment
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A brutalist control room
In this phase, you’ll learn:
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How to break down a design brief
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How to gather references effectively
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How architects think about space, function, flow, and human behavior
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How to sketch a floor plan and section
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How to decide on materials, storytelling cues, and mood
Nick explains how to merge real architectural logic with movie-ready concept design, balancing real-world practicality with creativity.
2. Blender Foundations
For students who are new to Blender, Nick includes a clean breakdown of the basics:
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Interface navigation
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Modeling essentials
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Blockout mindset
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How to use kitbash elements
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Lighting basics
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Camera setup
This module ensures anyone, even beginners, can comfortably move into 3D design without feeling overwhelmed.
3. Initial 3D Blockout
This is where the room takes shape.
Nick shows how to:
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Create a basic blockout using simple primitives
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Establish proportions, scale, and spatial hierarchy
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Add main architectural features
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Build a readable design that communicates function
You also learn how to import kitbash assets to speed up production. Nick makes it clear that the earliest stage should be functional, not pretty, and shows the exact process of sketching over the blockout inside Photoshop or Procreate.
These blockout paintovers help you lock in storytelling, mood, and visual direction before committing to final details.
4. Detailed 3D Space and Rendering
This section is the heart of the course. You transition from rough blockout to a polished, fully realized interior design.
You’ll learn:
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Advanced modeling methods
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How to place props for realism
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How to choose correct materials and shaders
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How to create a believable lighting setup
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How to build depth, cinematic mood, and atmosphere
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How to select camera angles that sell your design
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How to turn your concept into a film-ready scene
Nick demonstrates how proper use of light and camera storytelling can elevate even simple shapes into powerful narrative-driven environments.
This step also includes:
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Using volumetrics
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Using color grading
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Setting up composition rules
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Building subtle world-building cues
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Preparing multiple camera angles
5. Final Deliverables and Portfolio Output
The final part of the training focuses on turning your finished scene into polished deliverables suitable for clients or portfolio use.
You create:
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A full 3D walkthrough
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A cinematic keyframe render
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An isometric shot
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An animated 3D sequence
Nick also demonstrates how to refine renders using paintover techniques to push them to production-quality.
You’re guided through:
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Rendering passes
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Compositing
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Color grading
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Cleanup and polish
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Presenting your work in a clean layout
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Preparing assets for ArtStation or other portfolios
By the end, you have a professional interior design that looks like it belongs in a movie pitch deck or game environment art book.
Tools Used in the Course
The main software covered includes:
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Blender for modeling, lighting, scene composition, and rendering
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Adobe Photoshop for paintovers, cleanup, and presentation
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Procreate as an optional alternative for tablet sketching
Nick demonstrates his workflow in a way that blends these tools seamlessly.
Who This Course Is For
This training is great for:
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Concept artists
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Environment designers
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Game and film pre-production artists
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Architectural visualizers
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Students transitioning from 2D to 3D
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People wanting to add cinematic interiors to their portfolio
Regardless of background, the course teaches a practical, production-proven workflow.
Instructor Background: Why Nick Stath Matters
Nick Stath is both an architect and a concept designer, which gives him a rare dual perspective. He has worked on films, series, and AAA projects for major studios, and his design style sits perfectly between architectural realism and cinematic spectacle. His teaching approach is clear, structured, and industry-focused.
What Makes This Course Stand Out
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Real architectural thinking mixed with cinematic design
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Three production-style briefs to choose from
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Clear beginner-friendly Blender foundation
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Strong focus on scene storytelling
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High-quality presentation skills
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Teaches both 2D and 3D workflows
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Realistic industry-style deliverables
Students don’t just build a pretty room. They learn how to design a believable environment that tells a story and feels alive.
Final Verdict
If you’re serious about concept design, architectural visualization, or cinematic environment building, this course delivers everything needed to build a professional-level interior concept from scratch. Nick’s workflow is practical, clear, and directly applicable to production pipelines in film, games, and advertising.
Learn Squared – Interior Concept Design with Nick Stath Free Download
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